Sonntag, Mai 29, 2016

Over 5000 downloads

Last year I shared my 3D-Printer product designs on Youmagine.com.
Today I checked my account and got over 5000 downloads.
Thanks to the community for the huge feedback and great support.

All of my designs are for free and can be printed by anyone
owning a 3D-Printer.

Here´s one of them...




Dienstag, Februar 02, 2016

Sketches and Ideas

I made these in 2013.
Later they have been used for an internal pitch.








Sonntag, November 22, 2015

Sonntag, November 15, 2015

Sonntag, September 20, 2015

Monster Crab - Play15 Festival

This monster crab was crafted by my workshop participants at the Play15 Festival.
All parts were created in less than one hour.
I assembled all the crafted parts and did a quick texture paint.



Samstag, August 29, 2015

Hard Surface Rifle

A few weeks ago I created this futuristic weapon to test a new hard surface-pipeline.





Urban Toy Shader

I made a thickness-depending subsurface-shader for Unreal Engine 4 today.

Sonntag, September 28, 2014

Smallest Super Mario Level

Super Mario Bros. (NES) at 20 x 15 pixel.



Samstag, April 26, 2014

Montag, April 21, 2014

Freitag, März 28, 2014

Dienstag, Januar 28, 2014

Hero Cast

Last weekend I participated in the global game jam.
Together with Stefanie Kick, Johanna Baumann,
Nick Prühs, Christian Oeing, Christian Küchmeister
and Tobias Rojahn we made HERO CAST (Download).








In HERO CAST (Webplayer) you are the quest giver.
Find out who can solve your tasks in this funny
hero casting.








Mega Drive Modding

Last week I modded my Mega Drive.
I built in a 50 / 60 Hz switch and a region-unlocker.
Then I constructed a cable to get a crisp RGB-signal.
It´s amazing! Now I can play fullscreen,
the colors are bright and it runs games much faster.













Some games even got different languages and graphics included.




Mittwoch, Dezember 25, 2013

Happy XMas

A Full-HD-Wallpaper for your pc or mac …


Sonntag, Oktober 06, 2013

Blackguards

New Screenshots of the game I am working on for over two years.






Making Games 2

Another article I wrote got pulished by the Making Games Magazine.
It is about speeding up 3D-asset-production by up to 70%.